TABLETOP GAMES BUILT TO CAUSE CHAOS
Welcome to Merc Gaming Co. We craft high-energy tabletop games wrapped in 1970s striped aesthetics, instant 60-second rules, press-your-luck psych-outs, and table banter.
60-SECOND TEACH
No 40-page instruction books. Open the box, deal the cards, and start shouting on round one.
TACTILE QUALITY
Casino black-core 330gsm cardstock, premium linen texture, and 1970s striped palettes.
TABLE FRICTION
Every mechanic is tuned for high-stakes bluffing, revenge targets, and memorable table talk.
LAST CARD STANDING
The original 1970s prediction showdown. Each player begins with 4 base cards face-up. Predict HIGHER, LOWER, or MATCH to survive—while slinging 7 brutal action cards like Double Down, Trap, and Loop to eliminate your rivals.
THE STUDIO PIPELINE
Discover active releases and upcoming titles currently on our playtesting tables.
LAST CARD STANDING
High-Stakes Prediction & Elimination
Deal 4 base cards, predict higher, lower, or match from the draw pile, and play 7 game-changing Action cards to survive until the final showdown.
TIPPING POINT
Upcoming Tabletop Release
The next Merc Gaming Co. original currently in design. Full rules, mechanics, and playtest details coming soon.
LAST CARD STANDING
Start with 4 base cards face-up. Predict HIGHER, LOWER, or call MATCH to push opponents into forced bets. Guess wrong and your card is sent to the Number Discard. When everyone else is wiped out, the player with the Last Card Standing wins.
2–6
15 Min
10+
22 Cards
THE CARD VAULT
Inspect every card in the game: 14 numbered base cards and all 7 sabotage Action cards. Click any card to view a large, high-resolution preview with full odds and tactics.
OFFICIAL TABLE LAYOUT
Standard 4-player setup showing the central deck piles and face-up base card arrays.
Official 4-player setup diagram (LAYOUT.png).
4 BASE CARDS PER PLAYER
Every player starts with 4 Number cards placed face-up in front of them. If an Action card is dealt during setup, reshuffle it into the Draw Pile immediately.
DRAW PILE & NUMBER DISCARD
Center draw deck. Whenever a player makes a wrong guess, that card goes to the Number Discard. When the Draw Pile runs dry, only the Number Discard is reshuffled.
ACTION DISCARD (PERMANENT)
Played Action cards are sent to the dedicated Action Discard pile. Action cards are never reshuffled back into the draw deck, making deck tracking essential as the endgame approaches.
HOW TURNS WORK
PREDICT & FLIP
On your turn, choose one of your face-up cards and call HIGHER, LOWER, or MATCH. Flip the top card of the Draw Pile.
- Correct Guess: You stay alive and force any opponent to predict on a card of your choice.
- Incorrect Guess: Your base card is discarded to the Number Discard pile.
- Ties: Ties lose automatically unless MATCH was explicitly called.
ACTION CARDS (MAX 1 HELD)
When drawn during a flip, an Action card can be played immediately or held for a future turn (maximum of 1 in hand).
- DOUBLE DOWN: Force an opponent to make 2 consecutive predictions on 1 card.
- TRAP: Set a blind card face-down that an opponent must flip on their turn.
- LOOP: Locks an opponent onto a single card until they miss a guess.
BACK LAST CARD STANDING ON KICKSTARTER
Help bring the first full print run of Last Card Standing to tabletops everywhere. Follow our pre-launch page or join the Day-1 backer alert list to lock in early-bird launch notifications the moment we go live.
PRE-LAUNCH PAGE
Sign up for Day-1 launch alerts.
EARLY-BIRD TIERS
First-48hr supporter rewards.
FIRST PRINT RUN
330gsm black-core production.
CAMPAIGN TRACKER
- ✓ Complete 22-card artwork & rules finalized
- ✓ Physical prototype decks playtested
- ◉ Kickstarter campaign page & video in final prep
ORDER THE GAME
Equip your game night table with the official Last Card Standing core deck.
CORE DECK
LAST CARD STANDING — CORE DECK
Complete 22-card casino black-core deck, rigid storage box, and quick-start rule card.